Microsoft and Intel: Next Level Learning - Sydney CBD


Dr Bronwyn Stuckey

Dr Bronwyn Stuckey, Specialist in Gamification, Community of Practice and Open Badges

Bronwyn has been engaged in educational community and gameful practices in learning development for the past 15 years. She has worked to explore virtual worlds, games in learning and how we can cultivate identity, agency, citizenship, leadership, and community. Bronwyn earned her PhD in researching the core factors supporting successful online communities of practice. In that research she examined in depth the development of communities across many sectors; e-government, enterprise, military and not-for-profit. She has applied those research findings when consulting in the design of adult learning communities and workplace communities of practice. Since leaving lecturing and learning design in the higher education sector (UOW, QUT, UWS) her research, consultation and design have been in gamification and game-inspired designs for professional learning and communities of practice.

Most prominent of this work was the gamification (badges) and community design of the PLANE professional community. PLANE was a flagship of the Australian Digital Education Revolution. Bronwyn also co-designed and coached in the Foundations of Communities of Practice Online Workshop with Etienne Wenger, founder of the concept. This workshop inspired new community designs and supported workplace community developers to bring their personal projects from idea to viable product and to address concerns and roadblocks.

Bronwyn has consulted in K-12, adult and workplace learning contexts in relation to communities of practice; games based learning and aspects of gamification. She is a co-facilitator of the Open Badges Australia and New Zealand (OBANZ) community and has for the past 2 years researched the efficacy of open badges in re-imagining and re-framing academic learning programs and contexts. She is a postdoctoral research fellow of the Arizona State University Center for Games & Impact and is global leader in the gamification for community and identity cultivation. Bronwyn is also lead member of the Sydney Education Technology Group working to support edutech start-ups and to make Sydney the hub of educational entrepreneurship. Bronwyn has authored several chapters on the separate topics of community cultivation and games in learning, two of these to be published in 2015.

Significant and recent innovative research, speaking and consultancy projects demonstrating Bronwyn’s capacity for this project:

Presentation Titles

  • Gamification designs for community and identity
  • Reimagine don't just rebrand
  • Game Infused learning for today's students
  • Cultivating community and identity a facilitators guide
  • Beyond Competition (gamification design for community building)
  • Open Badges for motivation, recognition and identity building
  • Games for impact and how to leverage them
  • From Games-based learning to Gamification

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